Amiga Intuition Reference Manual
Author: Commdore Businuess Machines Inc.
Added by: knaxknarke
Added Date: 2020-12-18
Language: eng
Subjects: Commodore Amiga, programming reference, Intuition, GUI programming, gadgets, windows, screens, requester, alerts, mouse input, message ports
Collections: amigabooks, folkscanomy computer, folkscanomy, additional collections
Pages Count: 600
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Description
- Chapter 1, Introduction. A brief overview of the implementation and goals of the user interface, how the user sees an Intuition application, and an approach to using Intuition.
- Chapter 2, Getting Started with Intuition. A summary of Intuition components and a sample program that shows the header files, how to access the Intuition library, and some fundamental Intuition structures.
- Chapter 3, Screens. Discussion of the fundamental display component of Intuition. How to use the Standard screens and how to design and use screens of your own.
- Chapter 4, Windows. Description of the Windows through which applications carry out their input and output. How to define and open Windows according to the needs of your application.
- Chapter 5, Gadgets. The multipurpose input devices that you can design and attach to your Windows and requesters.
- Chapter 6, Menus. Designing the menu items that Intuition forms into a complete menu System for your window. How the user’s choices of commands and options are transmitted to the application.
- Chapter 7, Requesters and Alerts. Description and instructions for using the requesters, information exchange boxes that block input to the window until the user responds. How to use the alerts, which are emergency communication devices.
- Chapter 8, Input and Output Methods. When and how to use the message port for input and the console device for input and output. How to use the message port messages.
- Chapter 9, Images, Line Drawing, and Text. Using the Intuition graphics, border and text structures. Using the graphics, border and text functions. Introduction to using the general Amiga graphics facilities in Intuition applications.
- Chapter 10, Keyboard and Mouse. Using the input from the keyboard and mouse (or other Controller).
- Chapter 11, Other Features. Information about the Preferences program, features that affect the entire display, and notes for assembly language programmers.
- Chapter 12, Style. Guidelines and cautions for making the interface consistent and easy to use.