Hide and seek sub-gaming with Shaun Southern
This book is a treasure trove for anyone who loves hidden secrets in video games. Shaun Southern’s insights into the world of sub-gaming are truly fascinating. It’s like discovering a whole new layer of depth within classic games, and the author’s passion for the subject is infectious.
Hide and Seek Sub-Gaming with Shaun Southern: Unveiling the Secret World of Hidden Games
The world of video games is vast and filled with hidden treasures waiting to be discovered. From secret levels and characters to unlockable items and Easter eggs, these hidden gems add a whole new dimension to the gaming experience. But some games take it a step further by incorporating entire sub-games within their structure, creating a hidden world within a world.
Shaun Southern, a renowned expert on gaming history and secrets, has dedicated his work to unearthing these hidden sub-games. In his book, “Hide and Seek Sub-Gaming with Shaun Southern,” he takes us on a journey through the history of sub-gaming, exploring the motivations behind their creation, the techniques used to hide them, and the joys of uncovering them.
A Brief History of Sub-Gaming
The concept of sub-gaming dates back to the early days of video games. While the term “sub-game” is relatively new, the idea of embedding a smaller game within a larger one has existed for decades. Take, for instance, the arcade classic “Space Quest” (1986). It’s a space-exploration adventure game, but within it lies a secret sub-game called “Killing Cloud,” a puzzle-based challenge that requires the player to navigate a maze while avoiding deadly clouds. This sub-game adds a layer of depth and complexity, rewarding players who take the time to seek it out.
The Motivations Behind Sub-Gaming
Why do game developers create hidden sub-games? The motivations are multifaceted.
- For the Developers: Some developers incorporate sub-games as a way to showcase their creativity and technical skills. They might be experimenting with different gameplay mechanics or simply wanting to share their passion for a specific game genre.
- For the Players: Sub-games can serve as a form of hidden reward, adding a sense of discovery and accomplishment to the gaming experience. They can also provide a break from the main game, offering a different challenge or perspective.
Techniques for Hiding Sub-Games
The art of hiding sub-games is a fascinating aspect of game design. Developers employ various techniques to make these hidden worlds elusive. Some common methods include:
- Secret Codes: Players might need to enter specific codes or sequences of actions to unlock sub-games.
- Hidden Objects: Games often contain hidden items or objects that serve as triggers to activate sub-games. For instance, in the adventure game “Maniac Mansion” (1987), a hidden key is needed to access the sub-game “Gloom.”
- Environmental Clues: Sometimes, sub-games are hinted at through subtle environmental details, requiring players to pay close attention and decipher these clues.
A Glimpse into the Sub-Gaming World
Southern’s book dives deep into a wide array of sub-games across different genres, uncovering hidden gems from classics like:
- Lotus Esprit Turbo Challenge (1991): This racing game features a hidden sub-game called “Mean Streets,” where the player navigates a fictional cityscape.
- Day of the Tentacle (1993): This point-and-click adventure includes a sub-game called “Gilbert: Escape from Drill,” a challenging puzzle game that requires quick thinking and problem-solving.
- Switchblade II (1991): This action-packed adventure game boasts a hidden sub-game known as “Venus the Flytrap,” a side-scrolling shooter reminiscent of classic arcade games.
The Joy of Discovery
Finding a hidden sub-game can be immensely rewarding. It’s a testament to the player’s dedication and attention to detail. It’s a feeling of accomplishment, like uncovering a secret treasure map.
Conclusion
“Hide and Seek Sub-Gaming with Shaun Southern” is an engaging read for anyone fascinated by the hidden depths of video games. It’s a testament to the ingenuity of game developers and the joy of discovery that comes with uncovering these hidden gems.
Download a Free Copy:
Are you ready to embark on your own sub-gaming adventure? You can download a free copy of “Hide and Seek Sub-Gaming with Shaun Southern” in PDF format from [link to website where the book is available for download].
References:
- Space Quest
- Killing Cloud
- Maniac Mansion
- Gloom
- Lotus Esprit Turbo Challenge
- Mean Streets
- Day of the Tentacle
- Gilbert: Escape from Drill
- Switchblade II
- Venus the Flytrap
Hide and seek sub-gaming with Shaun Southern by dreamkatcha |
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Title: | Hide and seek sub-gaming with Shaun Southern |
Author: | dreamkatcha |
Subjects: | Judge Dredd, Shaun Southern, Lotus Esprit Turbo Challenge, Mean Streets, Space Quest, Killing Cloud, Gloom, Maniac Mansion, Day Of The Tentacle, Gilbert: Escape from Drill, Switchblade II, Venus the Flytrap, Dynamite Dux, FireHawk, Crime City, Zool |
Language: | eng |
Collection: | folkscanomy_fiction, folkscanomy, additional_collections |
BooK PPI: | 600 |
Added Date: | 2020-07-29 20:19:47 |