A trajetória do Homo Sapiens com videogames
Author: raquel cardoso de castro
Added by: raquelcardosodecastro
Added Date: 2021-09-26
Language: por
Subjects: educommunication, videogames, Homo Sapiens, Ancestors, Dawn of Man, Far Cry Primal, Assassin's Creed, Raji, Civilizations VI, The Sims, GTA, Call of Duty.
Collections: Books by Language, portuguese, Books by Language,
Pages Count: 163
PPI Count: 300
PDF Count: 1
Total Size: 155.30 MB
PDF Size: 21.17 MB
Extensions: epub, pdf, torrent, gz, html, zip
License: Public Domain Mark 1.0
Downloads: 42
Views: 92
Total Files: 16
Media Type: texts
Total Files: 8
Last Modified: 2023-04-14 22:53:12
Size: 9.72 KB
Last Modified: 2021-09-26 12:09:02
Size: 1.91 KB
Last Modified: 2021-09-26 12:09:26
Size: 152.51 KB
Description
RESUMO: O artigo é um relato sobre o uso de videojogos para a aprendizagem da trajetória do Homo Sapiens, em um contexto específico, a educação a distância. O videojogo se mostrou uma ferramenta excelente para recriar digitalmente os eventos e os lugares que exploramos ao longo da trajetória do Homo Sapiens, permitindo pensar de forma diferente sobre os eventos que moldaram os dias de hoje.
Palavras-chave: educomunicação, videojogos, Homo Sapiens, Ancestors, Dawn of Man, Far Cry Primal, Assassin’s Creed, Raji, Civilizations VI, The Sims, GTA, Call of Duty.
ABSTRACT: The article is a report on the use of videogames for learning the trajectory of Homo Sapiens, in a specific context, distance education. The video game has proven to be an excellent tool for digitally recreating the events and places we've explored throughout Homo Sapiens' trajectory, allowing us to think differently about the events that have shaped today.
Keywords: educommunication, videogames, Homo Sapiens, Ancestors, Dawn of Man, Far Cry Primal, Assassin's Creed, Raji, Civilizations VI, The Sims, GTA, Call of Duty.