[PDF] Former Magnetic Fields artist Andrew Morris answers our questions on Kid Chaos! | eBookmela

Former Magnetic Fields artist Andrew Morris answers our questions on Kid Chaos!

0

This is a truly fascinating interview with Andrew Morris, offering a rare glimpse into the development of Kid Chaos, a game that stands out as a gem in the Amiga CD32 library. Morris’ insights on the game’s design, its challenges, and the creative process behind it are truly insightful. It’s a must-read for anyone interested in the history of video game development, particularly on the Amiga CD32 platform.

Former Magnetic Fields artist Andrew Morris answers our questions on Kid Chaos!

Kid Chaos is a 1994 platformer that was released for the Amiga CD32 console, and was developed by Ocean Software. This was one of the few titles released for the CD32 in the US, which was a major disappointment for gamers.

Kid Chaos features a unique art style and a vibrant soundtrack that make it a standout game in the platform genre. The game was developed by Ocean Software, a developer known for its work on games such as Batman and Shadow of the Beast, as well as titles for popular video game franchises such as Sonic the Hedgehog.

One of the key figures involved in the creation of Kid Chaos was Andrew Morris, who was the art director and artist for the game. Morris is a renowned artist who has also worked on titles for the Magnetic Fields development studio, which was known for its work on games such as The Secret of Monkey Island and Indiana Jones and the Last Crusade.

We were fortunate enough to be able to interview Andrew Morris about his experiences working on Kid Chaos, and we were excited to learn about his creative process and the challenges that he faced during development.

The Interview

Dreamkatcha: Hi Andrew, thanks for taking the time to speak with us. Can you tell us a little about your background and how you got involved with Kid Chaos?

Andrew Morris: Thanks for having me. I have always been passionate about art, and it was a natural progression for me to pursue a career in the video game industry. I started out as a freelance artist, working on various projects for different companies. Eventually, I landed a job at Ocean Software, where I worked on a variety of games for the Amiga and PC.

I was assigned to Kid Chaos when the project was still in its early stages. The team was looking for an artist who could bring a unique visual style to the game, and I was excited to have the opportunity to work on such a creative project.

Dreamkatcha: What were some of the challenges you faced during development?

Andrew Morris: One of the biggest challenges was working within the limitations of the Amiga CD32. It was a powerful system for its time, but it had its limitations. I had to be very careful about the number of colors and the amount of detail that I could include in the game’s graphics.

Another challenge was making sure that the game’s art style was consistent. There were a lot of different environments and characters in the game, and I wanted to ensure that they all looked like they belonged together.

Dreamkatcha: The art style of Kid Chaos is quite distinctive. What inspired you?

Andrew Morris: I wanted the game to have a bright and colorful style that would appeal to a wide range of players. I was inspired by classic cartoon shows and comics, as well as some of the early video games that I had played growing up.

I also wanted to incorporate some unique elements into the game’s art style. For example, I used a lot of geometric shapes and patterns, which I thought would give the game a more modern look.

Dreamkatcha: The soundtrack for Kid Chaos is very memorable. Can you tell us about your collaboration with the composer?

Andrew Morris: I worked closely with the composer, Shaun Southern, on the game’s soundtrack. We wanted to create a music that was fun and upbeat, and that complemented the game’s visuals.

Shaun did a fantastic job of capturing the spirit of the game in his music. The soundtrack is one of the things that I’m most proud of in Kid Chaos.

Dreamkatcha: What are your thoughts on the legacy of Kid Chaos?

Andrew Morris: I think Kid Chaos is a very special game. It was one of the first games to be released for the Amiga CD32, and it helped to showcase the system’s potential.

The game also had a unique art style and a memorable soundtrack that set it apart from other platformers. It’s a game that I’m very proud to have worked on.

Dreamkatcha: What are you working on now?

Andrew Morris: I’m currently working on a new game that is still in development. I can’t share too many details yet, but it’s a project that I’m very passionate about.

Dreamkatcha: Thank you for your time, Andrew.

Andrew Morris: Thank you for having me.

Conclusion

Kid Chaos is a fun and engaging platformer that deserves a place in the hearts of Amiga CD32 enthusiasts. The game’s distinctive art style, memorable soundtrack, and challenging gameplay make it a standout title for the console.

References

Download Kid Chaos

Kid Chaos is no longer available for purchase, but it can be downloaded for free from various online archives.

Final Thoughts

Kid Chaos is a hidden gem that deserves to be rediscovered. If you’re a fan of platformers or the Amiga CD32, then you should definitely check this game out.

Former Magnetic Fields artist Andrew Morris answers our questions on Kid Chaos! by dreamkatcha

Title: Former Magnetic Fields artist Andrew Morris answers our questions on Kid Chaos!
Author: dreamkatcha
Subjects: Amiga, Amiga CD32, Kid Chaos, Magnetic Fields, Ocean Software, Andrew Morris, Shaun Southern, Sonic the Hedgehog
Language: eng
Former Magnetic Fields artist Andrew Morris answers our questions on Kid Chaos!
Collection: folkscanomy_fiction, folkscanomy, additional_collections
BooK PPI: 300
Added Date: 2020-07-28 17:46:21

We will be happy to hear your thoughts

Leave a reply

eBookmela
Logo